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The Art of Videogames
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The Art of Videogames
von: Grant Tavinor
Wiley-Blackwell, 2009
ISBN: 9781444310184
240 Seiten, Download: 1900 KB
 
Format:  PDF
geeignet für: Apple iPad, Android Tablet PC's Online-Lesen PC, MAC, Laptop

Typ: A (einfacher Zugriff)

 

 
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The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.

  • Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts
  • Explores how philosophical theories developed to address traditional art works can also be applied to videogames
  • Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer
  • Discusses the relationship between games and earlier artistic and entertainment media, how videogames allow for interactive fiction, the role of game narrative, and the moral status of violent events depicted in videogame worlds
  • Argues that videogames do indeed qualify as a new and exciting form of representational art


Grant Tavinor is a Lecturer in Philosophy at Lincoln University, Canterbury, New Zealand. He has published articles on videogames in the journal Philosophy and Literature and has been playing videogames for as long as he can remember.


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